Shader replacement tags in built-in Unity shaders
• Opaque: 일반적인 쉐이더 (Normal, Self Illuminated, Reflective terrain shaders).
• Transparent: 반투명 쉐이더 (Transparent, Particle, Font, terrain 사용하는 pass 쉐이더).
• TransparentCutout: 투명 쉐이더 (Transparent Cutout, 2 개의 pass 사용하는 쉐이더).
• Background: Skybox 쉐이더.
• Overlay: GUITexture, Halo, Flare shaders.
• TreeOpaque: terrain engine tree bark.
• TreeTransparentCutout: terrain engine tree leaves.
• TreeBillboard: terrain engine billboarded trees.
• Grass: terrain engine grass.
• GrassBillboard: terrain engine billboarded grass.
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