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유니티

[쉐이더노트] RenderType

by Raypop 2015. 1. 15.

Shader replacement tags in built-in Unity shaders

 

• Opaque: 일반적인 쉐이더 (Normal, Self Illuminated, Reflective terrain shaders).

• Transparent: 반투명 쉐이더 (Transparent, Particle, Font, terrain 사용하는 pass 쉐이더).

• TransparentCutout: 투명 쉐이더 (Transparent Cutout, 2 개의 pass 사용하는 쉐이더).

• Background: Skybox 쉐이더.

• Overlay: GUITexture, Halo, Flare shaders.

 

• TreeOpaque: terrain engine tree bark.

• TreeTransparentCutout: terrain engine tree leaves.

• TreeBillboard: terrain engine billboarded trees.

• Grass: terrain engine grass.

• GrassBillboard: terrain engine billboarded grass.

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